I just had to 3d print something, so I did!
Actually their names are ‘Hedwig’ and ‘The Angry Blender Unit’.
They were ‘progranimals’ hopping around in the BGE. Now they are little figurines standing perfectly still in the real world. Fun!
The folks at Blender have given me a couple of new tools with which to satisfy my desires to maim and mutilate ragdolls.
Rigid Body Dynamics in the animation system and Cycles Hair Rendering.
So in honor of that or whatever… here’s my first non-game-engine ragdoll (with hair) for your demented pleasure…
In honor of the SpaceX Dragon’s historic flight to the ISS- here is a render, and a .blend file of the SpaceX Dragon!
Here are two models I made awhile ago for fun. I decided to make them low poly so I could put them up on the web here. I know the viewer is crappy – I’ll work on it later.
Anyway here they are.
…and here’s the animation I made from these awhile back
[videoplayer file=”wp-content/video/Gumby-SoulMachine.flv” /]
I’ll do a proper tutorial on how to export models like this- as soon as I figure it out myself.
for now here’s the basics…
-found this – three.js
-exported a 3d model (balsa plane) from blender using the included export script. (here’s the .blend file and the .png texture
-jacked the code from this sample viewer, spliced in my model path… and…
–VOILA! (if you have a webgl enabled browser)
if you don’t – here’s a render.
this is a boids sim I did with the planes.
[videoplayer file=”wp-content/video/BalsaPlaneSpaceSwarm.flv” /]