More flailing ragdolls.
I should win the Nobel Piece Prize.
For tearing ragdolls to pieces.
Boo-ya!
To aid my never-ending quest to remember the things I learn about programming – I’ve decided to make this post as a place to leave little functions and crap that I always forget and are way too stupid to have to figure out more than once.
It’ll grow, I’m constantly learning things I forgot.
######################################
################ WARNING: ############
############## STUPID CODE ###########
######################################
#### PLEASE DO NOT LEARN ANYTHING ####
######################################
def sbh_within(x,y,d):
###---CHECK IF x-d <= y <= x+d
if x-d <= y and x + d >= y:
return True
else: return False
def sbh_center2d(Ax, Ay, Bx, By):
###---GET CENTER BETWEEN TWO 2D POINTS
Cx = Ax + (Bx - Ax)/2
Cy = Ay + (By - Ay)/2
return Cx, Cy
def sbh_dist2d(Ax, Ay, Bx, By):
###---GET DISTANCE BETWEEN TWO 2D POINTS
Cx = Bx - Ax
Cy = By - Ay
return Cx, Cy
def sbh_hypot(a, b):
c = sqrt(a*a+b*b)
return c
def sbh_getAngle2d(A, B):
###---RETURNS HEADING FROM A TO B
opp = B.y - A.y
adj = B.x - A.x
hyp = hypot(opp, adj)
s = asin(opp/hyp)
c = acos(adj/hyp)
if B.x >= A.x and B.y >= A.y: r = s-pi/2
if B.x <= A.x and B.y >= A.y: r = c-pi/2
if B.x <= A.x and B.y <= A.y: r = (pi/2)-s
if B.x >= A.x and B.y <= A.y: r = -(pi/2)-c
return r
def sbh_si(num):
###---RETURNS SIGN OF A NUMBER
if num>=0: return 1
if num<0: return -1
def sbh_wrapAng(x):
###---WRAP EULER ANGLES (-pi <= a <= pi)
p360 = pi*2
f = x - (p360)*floor((x+pi)/p360)
return f
—OTHER BLENDER PYTHON API NOTES—
Most of these are issues I’ve run into with and without solutions.
– Can not add game logic bricks via. python API. [SOLVED]
– Can not access poseLib data with bpy.data, only bpy.ops functions and none to read pose data.
– Voxel data files: .raw/.bvox – can’t use multi-frame data. Only 64x64x64 grid size works.
– active object – accessible with “bpy.context.scene.objects.active = ob”
This is just testing stuff with the Google Maps API.
Likely this will not work when you try it, it’s just here as a test link.
Also might try to make a WordPress Plugin with gmaps…
another excuse to play around with cellular automata.
this time it’s just mapped onto a torus to show the infinite grid plane.
woo- fun.
i won’t bother to post the code because the framechange event stuff is still a nightmare and the actual ruleset code is too easy.