Blender Portfolio
———-PYTHON SCRIPTS———-
Laplacian Lighting Generator Script
Progranimation / Progranimals – Physics Based Character Animation Framework
Quick fix for Autowalker Script for Tube Productions
Brekel Kinect / Blender Realtime Mocap Interface (WIP)
Wii Controlled Marionette (b2.49)
Ragmotron (Ragdoll Generator) (b2.49)
Blender Storyboard Toolkit (b2.49)
————-VFX / PREVIS————-
Art Department Reel – 2008-2009
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‘The Cost’ (IMDB)
Visual Effects created with Blender
Free Energy: The Musical
Previz/Set-Design/Title/Visual-Effects created with Blender
(Camera Tracking with VooDoo)
——–RENDERS / BLEND FILES——–
Selections from Gallery
Show-Reel 2008-2009
…….Gumby / Pokey .blend…..
[videoplayer file=”wp-content/video/Gumby-SoulMachine.flv” /]
The Internet Explorers – Animated short created In Blender (2009)
A few simulation test renders
——BLENDER / OPEN-SOURCE TEACHER / ADVOCATE——
Cajun Clickers Blender Classes – 2009-2010 – Teacher
Baton Rouge Blender User Group – Organizer
Linux “Superbowl Commercial” Contest
[videoplayer file=”wp-content/video/PutLinuxUnderTheHood.flv” /]
Hey dude, ….( this is Les Hendrickson )…was looking over your demos and such…pretty impressed ! gonna try to get some figures sculpted up, and textured for next months meeting, maybe pick ur brain about rigging….Ur rag doll physics, and auto walk script could work WELL to animate the hoards of undead, that would populate the back ground of my little narrative…
Absolutely – crowd simulation is definitely one of the applications I made this for. And you could even make them do pretty good ‘zombie walks’ and limps and stuff, even hopping on one leg (though that would take some experimenting to get the stride right.
The only limitation for scaling is the fact that it’s the game-engine, which will bog down. Even so I’ve run sims with 50+ characters which ran okay, though nowhere near real-time. A big simulation would probably require a decent workstation but nothing more than a medium sized smoke or fluid sim.