{"id":74,"date":"2011-02-18T07:39:38","date_gmt":"2011-02-18T07:39:38","guid":{"rendered":"http:\/\/www.funkboxing.com\/wordpress\/?p=74"},"modified":"2021-01-03T18:19:06","modified_gmt":"2021-01-03T18:19:06","slug":"74","status":"publish","type":"post","link":"http:\/\/funkboxing.com\/wordpress\/?p=74","title":{"rendered":"3d Cellular Automation"},"content":{"rendered":"<p>Here&#8217;s my processing.js simulation of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Cellular_automaton\">Cellular Automation<\/a> in 3d. Rules 0 and 1 are <a href=\"http:\/\/en.wikipedia.org\/wiki\/Conway%27s_Game_of_Life\">Conway&#8217;s Game of Life<\/a>. Rule 1 just runs the game on R,G, and B independently. Rule 2 is my own ruleset, which used to create an interesting evolution- but then I randomized the order of cell calcs and it got much less interesting.<\/p>\n<p>Anyway, you can change the domain in 3d in real-time- though anything totaling more than about 500 cells gets slow&#8230; &#8230; &#8230;. &#8230; real slow. You can also change the min\/max population for the rules in realtime, and all the other vars. It&#8217;s slow, it&#8217;s a hack, but hey&#8230;<\/p>\n<p><a href=\"http:\/\/www.funkboxing.com\/wordpress\/wp-content\/webgl\/pjs3dCELLAUTO.html\">3d Cellular Automation Simulator<\/a><\/p>\n<p>It wont run unless you have the dev build of Firefox (<a href=\"http:\/\/nightly.mozilla.org\/\">Minefield<\/a>), <a href=\"http:\/\/www.google.com\/chrome\">Chrome<\/a>(<a href=\"http:\/\/www.google.com\/chrome?platform=linux\">ium<\/a>), or any browser that supports WebGL. Most will in a few months- with the predictable exception of M$Exploder.<\/p>\n<p><a href=\"http:\/\/www.funkboxing.com\/wordpress\/wp-content\/uploads\/2011\/02\/processing3dcellauto1.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-223\" title=\"processing3dcellauto\" src=\"http:\/\/www.funkboxing.com\/wordpress\/wp-content\/uploads\/2011\/02\/processing3dcellauto1-300x264.jpg\" alt=\"\" width=\"300\" height=\"264\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s my processing.js simulation of Cellular Automation in 3d. Rules 0 and 1 are Conway&#8217;s Game of Life. Rule 1 just runs the game on R,G, and B independently. Rule 2 is my own ruleset, which used to create an interesting evolution- but then I randomized the order of cell calcs and it got much <a href='http:\/\/funkboxing.com\/wordpress\/?p=74' class='excerpt-more'>[&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3,5,47],"tags":[19],"_links":{"self":[{"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/74"}],"collection":[{"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=74"}],"version-history":[{"count":1,"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/74\/revisions"}],"predecessor-version":[{"id":2647,"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/74\/revisions\/2647"}],"wp:attachment":[{"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=74"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=74"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/funkboxing.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=74"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}