I added a ‘VerletHinge’ class that’s a little hacky but it works to give rotation limits on certain joints. Provides slightly more lifelike flailing… also added a little drawing touch and made the ragdoll hang out until clicked.
Here’s my processing.js simulation of Cellular Automation in 3d. Rules 0 and 1 are Conway’s Game of Life. Rule 1 just runs the game on R,G, and B independently. Rule 2 is my own ruleset, which used to create an interesting evolution- but then I randomized the order of cell calcs and it got much less interesting.
Anyway, you can change the domain in 3d in real-time- though anything totaling more than about 500 cells gets slow… … …. … real slow. You can also change the min/max population for the rules in realtime, and all the other vars. It’s slow, it’s a hack, but hey…
you may recognize this guy from the header- actually they’re cousins.
this was some code I wrote/stole to get started in processing.js.
okay, so I clearly enjoy watching things fall down.
if you clicked>5 times you do too.